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Investigations, escape rooms and live training games for the primary classroom. Paper first. Auto-marked. No student accounts needed.
Five sequential puzzles, each gating the next, building to a final code. Students work through each problem on paper then enter their answer to progress. Fully auto-marked, with no prep beyond printing the worksheet. Fits any lesson, any day.

Students are Bureau agents working through a multi-phase investigation. Each phase targets a different curriculum area. Suspects, documents and evidence unlock as they progress, with a final reveal that ties the whole arc together.

Build a quiz in minutes, or choose from the Bureau Library, launch it live, and the whole class plays together on whatever device they have. Typed answers, not just multiple choice, so they work it out rather than pick it. No setup, no accounts. Just read the PIN and go!

Sign up, choose a mission or write your own, and print the worksheet. Your class needs no accounts and no email addresses: a code, a codename and a PIN is the whole of it.